GOOD NIGHT, AND GOOD LUCK
Storytelling & 3D Experience
This is a narrative game about a girl called Kira. At the age of six, Kira was orphaned due to certain unfortunate dark circumstances. Unlike the other girls her age, Kira lives an empty and lonely childhood. Here is a childhood without playful toys, pretty dresses, and delicious meals. Of the things she desires, Kira hopes that one day she will have a doll of her own. She dreams of having dolls she can play with as if she was her younger sister, or dressing her up in pretty dresses Kira can never have. Most of all, Kira desires a doll to play with in order to feel a semblance of a normal life. As her life becomes increasingly dreary and unbearably isolated, a new challenge is posed upon which can change her entire life.
Experience Mechanics : Collect three dolls through different prompts
ROLE
2D Animation, 3D Model
team
Tool
Story Metaphor and plot
Kira often feels small in the real world and because candy is typically received as a reward, she feels empowered when she get them. when she eats the candy in the dreamworld, her empowerment is manifested in her growing taller
Having been orphaned at a young age, Kira never felt her parents’ love nor was she ever anyone’s “princess”
In reality, Kira sometimes wishes that there are fairy godmothers like the fairy tales she reads will come and grant her wishes